Interactive learning stories
Education experts Kelly Hollis and Shane Smith predict AI and immersive tech will transform science classrooms by 2025, making learning more engaging and personalised.
Two Christchurch-based tech firms, Seequent and CerebralFix, launch Visible Geology, an immersive 3D educational tool to combat global shortages in earth scientists.
Kais Education revolutionises inclusive STEM learning with the launch of 'KaiBot for Swift Playgrounds,' a venture aiming to provide comprehensive computer science education to all students, including those with disabilities.
Siemens partners with BILT to bring 3D digital training tools to Apple Vision Pro, merging the real and digital worlds to transform the learning experience for electricians.
Parata has launched a new digital graphic novel aimed to strengthen recognition of the Māori language, culture and history.
Gallagher Security strengthens its training division with the appointment of James Robinson and Toni Fisher, aiming to elevate user engagement and competence.
Gamified training could help ease hiring woes in construction, with a new tycoon game aimed at teaching employability skills and industry realities.
Their software use has put six Australian infrastructure projects among 57 global finalists in Bentley Systems’ Year in Infrastructure 2018 Awards.
Palmerston North's Awatapu College pioneers interactive programme to teach students about healthy relationships and consent.