ChannelLife UK - Industry insider news for technology resellers

Technology Gifts stories - Page 102

The demand for technology gifts is significantly increasing as we begin to rely on new innovations. According to the Consumer Technology Association, 74% of U.S. adults plan to buy at least one tech gift this year, highlighting that it is one of the most prominent types of gift that is given.

Technology gifts can range from standard appliances and computer hardware to gaming and entertainment items. They are sold through a variety of channels and retail stores across the globe.
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'Emotionally evocative' storylines may decrease VR cybersickness
Wed, 19th Feb 2020
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ar, vr & metaverse
Emotionally evocative storylines in VR can reduce cybersickness, aiding new gamers' immersion and comfort, University of Waterloo researchers discover.
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Is smartphone innovation dead?
Wed, 19th Feb 2020
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Fears of 'peak smartphone' menace industry stalwarts like Apple and Samsung, yet experts argue that the innovation landscape is far from dormant.
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Singapore ABS grants Huawei Cloud OSPAR attestation
Wed, 19th Feb 2020
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smartphones
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The Association of Banks in Singapore (ABS) has granted Huawei Cloud the Outsourced Service Provider Audit Report (OSPAR) attestation this month.
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Hands-on review: PS4 Back Button Attachment
Tue, 18th Feb 2020
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digital entertainment
Sony keeps the PS4 fresh with the new Back Button Attachment for the DualShock 4 controller, offering added customisation at NZD $69.99.
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Revealed: Top gaming trends as industry grows rapidly
Tue, 18th Feb 2020
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gaming
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ar, vr & metaverse
The gaming industry is booming, set to reach USD$305 billion by 2025. Cloud gaming, esports, VR, and 5G technology are leading the charge.
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Game review: Monster Energy Supercross – The Official Videogame 3 (PC)
Tue, 18th Feb 2020
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gaming
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Milestone delivers a thrilling, realistic simulation in “Monster Energy Supercross – The Official Videogame 3,” capturing the 2019 season's gritty excitement.
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Samsung Galaxy Buds+ will support iOS devices
Fri, 14th Feb 2020
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smartphones
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digital entertainment
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samsung
Samsung’s wireless Galaxy Buds have a new successor: The Galaxy Buds+. And for the first time, they’re compatible with iOS as well as Android.
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Apple still owns growing wearables market, says GlobalData
Thu, 13th Feb 2020
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wearables
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personal computing devices
While many consumers cannot afford the latest Apple Watch, there is an untapped demand for cheaper smartwatches.
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Samsung commits to foldables with the Galaxy Z Flip
Thu, 13th Feb 2020
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smartphones
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digital signage
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displays & projectors
Samsung unveils Galaxy Z Flip, a chic foldable with a 'Hideaway Hinge', pushing the boundaries of phone design.
Geforce now platforms
NVIDIA's GeForce NOW is live, but not for Asia Pacific (yet)
Wed, 12th Feb 2020
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gaming
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digital entertainment
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nvidia
GeForce NOW is rolling out in North America and Europe – and although it’s yet to land in Asia Pacific, people in this region are already talking about it.
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Samsung unveils new Galaxy S20 smartphone lineup
Wed, 12th Feb 2020
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smartphones
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digital signage
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displays & projectors
In New Zealand, only the Galaxy S20+ and S20 Ultra will be 5G compatible, which leaves the Samsun S20 limited to 4G.
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Game review: Zombie Army 4 - Dead War
Mon, 10th Feb 2020
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gaming
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digital entertainment
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zombies
Zombie Army 4: Dead War is different to most zombie games because it’s mostly about the action more than the survival elements.
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Hands-on review: Zebra L10 rugged tablets series adapt to any industrial setting
Mon, 10th Feb 2020
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gaming
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martech
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commerce systems
Zebra's L10 Rugged Tablets series are the ultimate solution for tough environments, offering adaptability and durability across various industrial settings.
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NZ gaming industry thriving as revenue skyrockets
Fri, 7th Feb 2020
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gaming
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digital entertainment
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mobile gaming
The industry could potentially be worth $1 billion dollars by 2025 if it continues its 39% average annual growth.
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Singapore-based Garena buys game studio Phoenix Labs
Wed, 5th Feb 2020
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gaming
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digital entertainment
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game developers
Garena, part of Sea Limited, has acquired Canadian game studio Phoenix Labs to boost its global game development capabilities and market reach.
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Hands-on review: Skullcandy Crusher ANC Bluetooth headset
Wed, 5th Feb 2020
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gaming
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digital entertainment
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bluetooth
The Skullcandy Crusher ANC, priced at AUD $599.95/NZD $599.95, elevates audio experiences with active noise cancelling and adjustable haptic feedback.
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Global smart home market set for rapid growth in near future
Tue, 4th Feb 2020
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smart home
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5g & beyond
The valuation of the global industry has doubled since 2017, and is set to reach $158 billion in the next four years.
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Game review: Patapon 2 Remastered
Tue, 4th Feb 2020
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gaming
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digital entertainment
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game review
Sony has re-released the hit game, Patapon 2, on PS4 in the form of Patapon 2 Remastered, a unique and enjoyable rhythm and god game.
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Apple NZ profit drops 22%; revenue drops 8.6%
Tue, 4th Feb 2020
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personal computing devices
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apple
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financial results
Apple has released its New Zealand annual financial statements to the year ended 28 September 2019, with a 22% dip in profit year-over-year.
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Coronavirus scare is already hitting tech market
Mon, 3rd Feb 2020
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smartphones
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supply chain
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healthtech
GlobalData outlines the ways that China’s corporate shutdowns may have far-reaching effects for the global technology economy.